Jalen is a Computer Systems Engineering student at the University of Georgia. For VR Chaotic Kitchen, he focuses on interaction design, system behavior, and connecting the experience back to communication and teamwork skills.
Project Description
VR Chaotic Kitchen is a collaborative competition set in a stylized studio kitchen. At the start of each round, a large screen reveals a theme such as Pasta Night, Breakfast, or Comfort Food. Both players rush to a shared pantry, grab ingredients, and return to their stations to build a dish that fits the theme before the timer runs out.
During the cooking phase, light hearted chaos events disrupt the normal flow - ingredients teleport, tools behave in strange ways, or the stove forces players to move pans. When the timer ends, plates move to a central judging counter where an AI host assigns scores and announces the winner.
Experience Goals
- Make players feel like they are on a cooking show set with a clear round structure.
- Encourage constant communication and light rivalry between two players.
- Use simple interactions like grabbing, chopping, and placing to keep the focus on strategy, not controls.
- Introduce chaos events that are funny but readable so players can quickly recover and adapt.
- Keep visuals clean and low poly so it runs smoothly on the Meta Quest 3 during demos.
Gameplay and Skills
Round structure
- Theme reveal - The big screen announces the round theme and shows a quick host line.
- Pantry rush - Both players sprint to the shared pantry to collect ingredients they think fit the theme.
- Cooking phase - Players chop, cook, and assemble dishes at their stations while chaos events trigger in the background.
- Plating and garnish - In the final seconds, players place their plates on the judging counter and add any last touches.
- Judging - The AI host evaluates theme fit, doneness, plating, and timing, then announces scores and the winner.
What the experience practices
Even though the experience is playful, it is designed as a tool for practicing soft skills, not just a game.
- Communication under time pressure - calling out ingredients, timers, and chaos events.
- Shared resource management - the pantry is finite, so players must adapt when a key item is gone.
- Flexible planning - chaos events can interrupt a plan, so players shift recipes rather than restart.
- Situational awareness - tracking the other player, stove states, and timers while moving in VR.
Both players pull ingredients from the same shelves, so early decisions matter. Do you grab safe basics or rush for special items that might push your dish over the edge.
A simple chaos manager triggers short events during the cooking phase.
- Teleporting ingredients between stations.
- Levitating or spinning items that are harder to grab.
- Small stove flare ups that force players to move pans.
The AI judge uses template rules tied to each theme to score plates and give short feedback lines so players understand why they won or lost.
VR Chaotic Kitchen is designed for lab demos, workshop activities, and team icebreakers where instructors want a short experience that sparks discussion about teamwork and handling chaos.
Advertisement Video and Project Photos
The advertisement video will show one complete round - from the moment the theme appears on the big screen to the final judging scores. It is meant for visitors who browse this site outside of the classroom demo.
Meet the Team
VR Chaotic Kitchen is developed by a two person team for the Introduction to Virtual Reality final project at the University of Georgia.
Jean-Guy is a student collaborator on VR Chaotic Kitchen. He contributes to gameplay scripting, chaos events, and tuning the pacing of each round so that the kitchen feels busy without becoming overwhelming for new VR players.